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/*
This is a little something I just threw together that
I think has some potential. Render it and see what
you think. Try it at 320x200 with AA .3 to start.
Note: this requires the superpatch,
http://www2.fwi.com/~parkerr/superpatch
*/
background {rgb .3}
camera { location <-3,3,-5> look_at y}
light_source {<-5,3,-5> rgb 1.5}
#declare F1=function{pigment{cylindrical scale .25}}
#declare turb2=function{y*y*noise3d(x,y,z)/9}
#declare turb1=function{y*y*noise3d(x+turb2(x,y,z),
y+turb2(x+10,y,z+10),
z+turb2(x+20,y,z+20))/81}
#declare varturb=function {F1(x+y*turb1(x,y,z),
y+turb1(x+10,y,z+10),
z+turb1(x+20,y,z+20))}
cylinder {0,4*y,1
pigment {color rgbt 1}
hollow
interior {
media {
intervals 10
density {function{varturb(x,y,z)}}
scale <.3,.5,.3>
scattering {0 rgb 2}
}
}
}
cylinder {-.1*x, 1.9*x, .1
texture {
pigment {
gradient x
pigment_map {
[ .03 bozo
color_map {
[0 rgb .3]
[1 rgb .7]
}
scale .001
]
[ .05 color rgb <2,.8,0>]
[ .05 color rgb 1 ]
[ .7 color rgb 1 ]
[ .7 leopard
color_map {
[0 rgb <.8,.5,0>]
[1 rgb <1,1,0>]
}
turbulence .5
scale .005
]
}
scale 2.001
translate -.1*x
}
}
}
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